The aim of this project was to show the cross-section of the eye and its internal structure from a non-traditional viewpoint.
Michael Corrin (Biomedical Communications Professor, University of Toronto)
Textbook Illustration
Maxon Cinema 4D
Pixologic ZBrush
Adobe Illustrator
Adobe Photoshop
To create the maquette for the future illustration, I used the Lathe Tool in Cinema 4D and applied a boolean operation to cut the segment. This process allowed me to find the right viewpoint, maintain proportions, and understand how light would interact with the cut structures and the eyeball as a whole.
To help visualize the internal structures of the eye and their relationships, I employed an anatomically correct 3D model. In parallel, I used various anatomical atlases to piece together the anatomy.
In the next step, I blocked out the structures using vector shapes in Adobe Illustrator and exported the layers for further refinement in Adobe Photoshop. This process enabled me to utilize these shapes as clipping masks for tonal rendering and subsequently add color and highlights on separate layers.
References:
Agur, A. M., & Dalley, A. F. (2017). Grant's Atlas of Anatomy (14th ed.). Wolters Kluwer.
Agur, A. M., & Dalley, A. F. (2019). Moore's Essential Clinical Anatomy (6th ed.). Wolters Kluwer.
Rohen, J. W., Yokochi, C., & Lütjen-Drecoll, E. (2016). Anatomy: A Photographic Atlas (8th ed.). Wolters Kluwer.